PlaySMART Videogame Project
The PlaySMART Videogame Project harnesses the power of play and videogame technology to prevent opioid misuse and promote mental wellbeing in youth.
SBHA partnered with the play2PREVENT Lab at the Yale Center for Health & Learning Games to develop, evaluate and implement PlaySmart.
PlaySMART is a serious videogame intervention focused on preventing opioid misuse in adolescents aged 16-19. PlaySMART teaches players strategies to prevent the initiation of opioid misuse, and highlights how to find help for mental health challenges that can co-occur with substance misuse.
PlaySMART is funded by the National Institute on Drug Abuse’s Helping to End Addiction Long-Term (HEAL) Initiative, and is developed by the play2PREVENT Lab at the Yale Center for Health & Learning Games in partnership with the National School-Based Health Alliance and Schell Games.